package de.game.graphics2D;

import android.graphics.Rect;


public class Rectangle {
	
	private boolean wand = false, isMonster = false;
	private int x, y, id = -1;
	private Rect graphicField = null;
	
	
	public Rectangle(int i, int j, int gridGraphicCellWidth, int gridGraphicCellHeight) {
		this.x = i;
		this.y = j;
		
		graphicField = new Rect(x,y,x + gridGraphicCellWidth,y + gridGraphicCellHeight); 
	}
	
	public int getId() {
		return id;
	}

	public void setId(int id) {
		this.id = id;
	}
	
	public boolean isWand() {
		return wand;
	}

	public void setWand(boolean wand) {
		this.wand = wand;
	}
	
	
	public boolean isMonster() {
		return isMonster;
	}

	public void setisMonster(boolean isBestPath) {
		this.isMonster = isBestPath;
	}

	public int getX() {
		return x;
	}

	public void setX(int x) {
		this.x = x;
	}

	public int getY() {
		return y;
	}

	public void setY(int y) {
		this.y = y;
	}

	public Rect getGraphicField() {
		return graphicField;
	}

	public void setGraphicField(Rect graphicField) {
		this.graphicField = graphicField;
	}
	
	

}
